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Senior 3D Character Artist (Robot/Mecha)

Designer Art Artistic Sense 3D Modeling 3D Design

Icon company Công ty

VNGGames

Icon salary Lương GROSS
Thỏa thuận
Icon Location Vị trí
Ho Chi Minh
Icon Vacancies Số lượng còn trống
2 person(s)

Phúc lợi

Lương tháng 13 Lương tháng 13
Bảo hiểm nâng cao Bảo hiểm nâng cao
Thưởng chỉ tiêu Thưởng chỉ tiêu
Du lịch/Công tác Du lịch/Công tác
Phúc lợi khác Phúc lợi khác

Tổng quan về công việc và trách nhiệm

- Expert Hard Surface Modeling: Create high-resolution hard surface sculpts and models for robots, mechs, weapons-integrated frames, and armored characters, demonstrating a master-level understanding of mechanical design, functional structure, and surface language. - Mechanical Believability: Design and build plausible mechanical assemblies – joints, pistons, hydraulics, actuators, cabling, vents, and panel lines – ensuring every part looks functional and can articulate correctly for rigging and animation. - Retopology & Rig-Ready Meshes: Produce clean, optimized game topology for mechanical characters, with correct pivots, separated moving parts, and meshes prepared for complex mechanical rigging. - Photorealistic Texturing: Create industry-leading PBR textures for metals, painted surfaces, composites, and rubber – including edge wear, scratches, decals, grime, and battle damage that tell the story of the machine. - Baking & Optimization: Own the high-to-low poly workflow (baking normal/AO/curvature maps), manage texel density, material IDs, and LODs to balance visual fidelity with in-game performance budgets. - Collaboration & Mentorship: Work closely with Concept, Rigging, and Technical Art teams; review the work of junior/mid-level artists and provide paintovers or technical guidance on hard surface workflows.

Kỹ năng và kinh nghiệm tối thiểu

- Experience: 5+ years in character/hard surface production for games. Hands-on experience on projects featuring robots, mechs, or heavily mechanized characters is required (e.g., titles in the vein of Titanfall 2). - Portfolio: A portfolio featuring realistic hard surface characters – robots, mechs, exo-suits, or armored units – is mandatory, demonstrating strong mechanical design sense, clean modeling, and high-quality texturing. - Software Line: • Modeling/Sculpting: Maya, 3ds Max or Blender; ZBrush for organic-mechanical detailing. • Hard Surface Toolset: Boolean/kitbash workflows, Plasticity or Fusion 360/MOI (CAD-style modeling) is a plus. • Baking/Texture: Substance Painter & Designer, Marmoset Toolbag, Photoshop. - Mechanical & Industrial Design Knowledge: Deep understanding of how machines are built and move – weight, balance, articulation, and manufacturing logic (welds, bolts, casting, panel construction). - PBR Pipeline: Comprehensive understanding of PBR shading for metals and painted surfaces, and how to achieve realism in engines like Unreal Engine 5 (Lumen/Nanite).

Tại sao ứng viên nên làm ở đây

- Working hours: 8:30am–5:30pm, flexible check-in/check-out, Monday to Friday - On this project: Some Vietnamese holidays are not observed, with compensatory leave instead - Social insurance contributed at 85% - Performance bonus: 1–3 months' salary - 13th-month salary: 1 month - Premium health insurance - Lunch allowance


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