Designer Art Artistic Sense 3D Modeling 3D Design
- Expert Hard Surface Modeling: Create high-resolution hard surface sculpts and models for robots, mechs, weapons-integrated frames, and armored characters, demonstrating a master-level understanding of mechanical design, functional structure, and surface language. - Mechanical Believability: Design and build plausible mechanical assemblies – joints, pistons, hydraulics, actuators, cabling, vents, and panel lines – ensuring every part looks functional and can articulate correctly for rigging and animation. - Retopology & Rig-Ready Meshes: Produce clean, optimized game topology for mechanical characters, with correct pivots, separated moving parts, and meshes prepared for complex mechanical rigging. - Photorealistic Texturing: Create industry-leading PBR textures for metals, painted surfaces, composites, and rubber – including edge wear, scratches, decals, grime, and battle damage that tell the story of the machine. - Baking & Optimization: Own the high-to-low poly workflow (baking normal/AO/curvature maps), manage texel density, material IDs, and LODs to balance visual fidelity with in-game performance budgets. - Collaboration & Mentorship: Work closely with Concept, Rigging, and Technical Art teams; review the work of junior/mid-level artists and provide paintovers or technical guidance on hard surface workflows.
- Experience: 5+ years in character/hard surface production for games. Hands-on experience on projects featuring robots, mechs, or heavily mechanized characters is required (e.g., titles in the vein of Titanfall 2). - Portfolio: A portfolio featuring realistic hard surface characters – robots, mechs, exo-suits, or armored units – is mandatory, demonstrating strong mechanical design sense, clean modeling, and high-quality texturing. - Software Line: • Modeling/Sculpting: Maya, 3ds Max or Blender; ZBrush for organic-mechanical detailing. • Hard Surface Toolset: Boolean/kitbash workflows, Plasticity or Fusion 360/MOI (CAD-style modeling) is a plus. • Baking/Texture: Substance Painter & Designer, Marmoset Toolbag, Photoshop. - Mechanical & Industrial Design Knowledge: Deep understanding of how machines are built and move – weight, balance, articulation, and manufacturing logic (welds, bolts, casting, panel construction). - PBR Pipeline: Comprehensive understanding of PBR shading for metals and painted surfaces, and how to achieve realism in engines like Unreal Engine 5 (Lumen/Nanite).
- Working hours: 8:30am–5:30pm, flexible check-in/check-out, Monday to Friday - On this project: Some Vietnamese holidays are not observed, with compensatory leave instead - Social insurance contributed at 85% - Performance bonus: 1–3 months' salary - 13th-month salary: 1 month - Premium health insurance - Lunch allowance
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