Senior/Lead UI UX Designer (FPS Game Interface and Systems)

Designer Game #UI/UX UX Design UI / UX Game Design Interaction Design

Icon salary Mức lương
Thỏa thuận
Icon Location Khu vực
Ho Chi Minh, Việt Nam

Phúc lợi

Lương tháng 13 Lương tháng 13
Bảo hiểm nâng cao Bảo hiểm nâng cao
Thưởng chỉ tiêu Thưởng chỉ tiêu
Du lịch/Công tác Du lịch/Công tác
Phúc lợi khác Phúc lợi khác

Tổng quan về công việc và trách nhiệm

- Design end-to-end UI systems for AAA FPS games: HUD, weapon customization, loadout management, shop/monetization, social/party systems, season pass, settings, and onboarding flows. - Create complete UI architecture documentation: screen maps, user flow diagrams, wireframes, interaction specifications, and state logic. - Design responsive UI layouts that work across PC, console, and mobile platforms. - Define visual design systems: component libraries, icon sets, typography rules, color systems, animation specifications, and spacing guidelines. - Ensure UI designs are technically feasible within Unreal Engine 5 UI frameworks (UMG/Slate). - Produce production-ready UI assets and specifications for client development teams. - Collaborate with Art Directors and game designers through structured review cycles, iterating based on feedback. - Work with 2D concept artists to ensure character/weapon UI elements (portraits, icons, rarity frames) align with the overall visual system. - Deliver organized, annotated design files with redline specifications, interaction notes, and edge-case documentation. - Build the team's UI/UX capability from the ground up — establish workflows, quality standards, and delivery templates. - Define and maintain a reusable UI component library for FPS game projects. - As demand grows, recruit and mentor junior UI designers to build a dedicated UI/UX team. - Stay current with FPS game UI trends, competitive analysis, and platform-specific design guidelines.

Kỹ năng và kinh nghiệm tối thiểu

- 5+ years of professional experience in game UI/UX design - At least 1 shipped AAA FPS/TPS title where you owned or co-owned the UI system design (verifiable in game credits). - Professional portfolio demonstrating FPS/shooter game UI work with system-level thinking (ArtStation, Behance, or personal site). - Figma and/or Sketch (expert proficiency; interactive prototypes and design system libraries). - Unreal Engine 5 UMG/Slate (understanding of real-time UI constraints; hands-on implementation experience is a strong plus). - Proven ability to design complete UI systems from scratch — full information architecture, user flows, and component systems, not just individual screens. - Deep understanding of FPS game UI patterns: combat HUD, weapon modification interfaces, inventory systems, matchmaking flows, social features, and live-service content (season pass, battle pass, events). - Strong visual design skills: clean, modern UI aesthetics appropriate for realistic military/tactical FPS games. - Systems Thinking: Ability to see the full interaction model across an entire game, not just isolated screens. - Leadership: Experience managing designers, establishing standards, and building team workflows from scratch, with at least 3 years in a lead or manager-level role for Lead level - Feedback Integration: Able to receive creative direction from multiple stakeholders and translate it into structured, deliverable-ready design documentation. - Communication: Ability to read and write in English for daily communication with international teams and clients.

Tại sao ứng viên nên làm ở đây

- Working hours: 8:30am–5:30pm, flexible check-in/check-out, Monday to Friday - On this project: Some Vietnamese holidays are not observed, with compensatory leave instead - Social insurance contributed at 85% - Performance bonus: 1–3 months' salary - 13th-month salary: 1 month - Premium health insurance - Lunch allowance

Ưu tiên có kỹ năng và kinh nghiệm

- Previous experience working with major international game studios on FPS UI pipelines. - Experience designing cross-platform UI (PC + console + mobile) with adaptive layouts. - Motion design skills — ability to spec UI animations, transitions, and micro-interactions. - Team management experience: hiring, mentoring, and workflow design for UI teams. - Knowledge of accessibility standards and inclusive design for game interfaces. - Mandarin Chinese language ability (for direct Art Director communication).

Báo cáo cho

Art Manager

Quá trình phỏng vấn

Take home test -> 1st interview with VNG team -> Interview with Dep Head and HRBP (test and 1st interview can switch order case by case)

Nguyễn Thị Cẩm Chi

Headhunter | Recruiter

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Nguyễn Thị Cẩm Chi

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